‘Control’ blocks manage loops, conditions and delays in a game, while ‘Events’ blocks trigger actions based on user interactions, such as key presses or clicks, making Scratch projects interactive and responsive.
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In Scratch, ‘Control’ blocks manage loops, conditions and delays, determining how sprites behave under specific circumstances. These blocks enable functions like repeat actions and decision-making. ‘Events’ blocks trigger interactions, responding to user inputs such as key presses, mouse clicks, or sprite collisions. Together, they create interactive animations and games, making characters react dynamically, enhancing engagement and allowing developers to design complex behaviours efficiently.