Multiple sprites interact using ‘Broadcast’ messages, ‘Sensing’ blocks and conditional statements. They communicate by sending signals, detecting collisions and responding dynamically to user actions, creating engaging gameplay experiences.
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In Scratch, sprites interact using ‘Broadcast’ messages to send signals, ‘Sensing’ blocks to detect collisions or touch and conditional statements for reactions. For example, when a player’s character touches an enemy sprite, health decreases. Sprites can also respond to key presses or scripted movements, creating interactive and dynamic game elements. Proper coordination between multiple sprites enhances user engagement and makes games more immersive.