My game includes a player-controlled sprite, obstacles, a background, power-ups and a scoring system. Event triggers and animations enhance interactivity.
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The main components of my game are a player-controlled sprite (spaceship), moving obstacles (asteroids), a dynamic background and power-ups that increase score or provide shields. The game uses ‘Motion’ blocks for movement, ‘Sensing’ blocks for detecting collisions and ‘Variables’ to track scores. Animations and sound effects enhance engagement. Different difficulty levels and timer-based challenges make the gameplay more interactive and exciting for players.