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  1. Choice (c) is correct.  Coefficient of variation = (S.D./Mean) × 100  60 = (35/Mean) × 100  Mean = 35 ×  100 /60 = 58.33 This question related to Chapter 13 maths Class 11th NCERT. From the Chapter 13: Statistics. Give answer according to your understanding. For more please visit here: https://www.tRead more

    Choice (c) is correct. 
    Coefficient of variation = (S.D./Mean) × 100 
    60 = (35/Mean) × 100 
    Mean = 35 ×  100 /60 = 58.33
    This question related to Chapter 13 maths Class 11th NCERT. From the Chapter 13: Statistics. Give answer according to your understanding.

    For more please visit here:
    https://www.tiwariacademy.com/ncert-solutions/class-11/maths/#chapter-13

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  2. Choice (c) is correct.  As player A is more consistent as coefficient of variation for player A < coefficient of variation for player B. This question related to Chapter 13 maths Class 11th NCERT. From the Chapter 13: Statistics. Give answer according to your understanding. For more please visitRead more

    Choice (c) is correct. 
    As player A is more consistent as coefficient of variation for player A < coefficient of variation for player B.
    This question related to Chapter 13 maths Class 11th NCERT. From the Chapter 13: Statistics. Give answer according to your understanding.

    For more please visit here:
    https://www.tiwariacademy.com/ncert-solutions/class-11/maths/#chapter-13

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    • 14
  3. In Scratch, sprites serve as characters, objects or interactive elements. Users can choose from built-in sprite libraries, create custom sprites using the drawing tool, upload external images or capture real-world visuals using a webcam. Sprites can represent animated figures, buttons, backgrounds oRead more

    In Scratch, sprites serve as characters, objects or interactive elements. Users can choose from built-in sprite libraries, create custom sprites using the drawing tool, upload external images or capture real-world visuals using a webcam. Sprites can represent animated figures, buttons, backgrounds or interactive game components. Their customization allows users to create unique animations and engaging game environments tailored to their projects.

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  4. In Scratch, ‘Control’ blocks manage loops, conditions and delays, determining how sprites behave under specific circumstances. These blocks enable functions like repeat actions and decision-making. ‘Events’ blocks trigger interactions, responding to user inputs such as key presses, mouse clicks, orRead more

    In Scratch, ‘Control’ blocks manage loops, conditions and delays, determining how sprites behave under specific circumstances. These blocks enable functions like repeat actions and decision-making. ‘Events’ blocks trigger interactions, responding to user inputs such as key presses, mouse clicks, or sprite collisions. Together, they create interactive animations and games, making characters react dynamically, enhancing engagement and allowing developers to design complex behaviours efficiently.

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  5. In Scratch, sprite costumes can be modified using the ‘Looks’ blocks. Users can manually select different costumes in the editor or use block commands to switch costumes dynamically. This feature enables animations, character transformations and interactive effects, enhancing visual storytelling inRead more

    In Scratch, sprite costumes can be modified using the ‘Looks’ blocks. Users can manually select different costumes in the editor or use block commands to switch costumes dynamically. This feature enables animations, character transformations and interactive effects, enhancing visual storytelling in games. Costumes can be drawn, imported or modified to create seamless transitions, making sprites more engaging and interactive.

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    • 5